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Behind the Design: The rhythms of Rytmos

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A screenshot from the game Rytmos that depicts a floating cube-like shape with a puzzle covering its sides. The shape is set against a green and blue background.

Rytmos is a game that sounds as good as it looks.

With its global rhythms, sci-fi visuals, and clever puzzles, the 2024 Apple Design Award winner for Interaction is both a challenge and an artistic achievement. To solve each level, players must create linear pathways on increasingly complex boards, dodging obstacles and triggering buttons along the way. It’s all set to a world-music backdrop; different levels feature genres as diverse as Ethiopian jazz, Hawaiian slack key guitar, and Gamelan from Indonesia, just to name a few.

And here’s the hook: Every time you clear a level, you add an instrument to an ever-growing song.

“The idea is that instead of reacting to the music, you’re creating it,” says Asger Strandby, cofounder of Floppy Club, the Denmark-based studio behind Rytmos. “We do a lot to make sure it doesn’t sound too wild. But the music in Rytmos is entirely generated by the way you solve the puzzles.”


ADA FACT SHEET

Rytmos

  • Winner: Interaction
  • Team: Floppy Club
  • Available on: iPhone, iPad
  • Team size: 5

Learn more about Rytmos

Download Rytmos from the App Store

The artful game is the result of a partnership that dates back decades. In addition to being developers, Strandby and Floppy Club cofounder Niels Böttcher are both musicians who hail from the town of Aarhus in Denmark. “It’s a small enough place that if you work in music, you probably know everyone in the community,” laughs Böttcher.

The music in Rytmos comes mostly from traveling and being curious.

Niels Böttcher, Floppy Club cofounder

The pair connected back in the early 2000s, bonding over music more than games. “For me, games were this magical thing that you could never really make yourself,” says Strandby. “I was a geeky kid, so I made music and eventually web pages on computers, but I never really thought I could make games until I was in my twenties.” Instead, Strandby formed bands like Analogik, which married a wild variety of crate-digging samples — swing music, Eastern European folk, Eurovision-worthy pop — with hip-hop beats. Strandby was the frontman, while Böttcher handled the behind-the-scenes work. “I was the manager in everything but name,” he says.

The band was a success: Analogik went on to release five studio albums and perform at Glastonbury, Roskilde, and other big European festivals. But when their music adventure ended, the pair moved back into separate tech jobs for several years — until the time came to join forces again. “We found ourselves brainstorming one day, thinking about, ‘Could we combine music and games in some way?’” says Böttcher. “There are fun similarities between the two in terms of structures and patterns. We thought, ‘Well, let’s give it a shot.’”

A *Rytmos* screenshot showing a deconstructed series of dark floating puzzle pieces against a blue and green background.

The duo launched work on a rhythm game that was powered by their histories and travels. “I’ve collected CDs and tapes from all over the world, so the genres in Rytmos are very carefully chosen,” says Böttcher. “We really love Ethiopian jazz music, so we included that. Gamelan music (traditional Indonesian ensemble music that’s heavy on percussion) is pretty wild, but incredible. And sometimes, you just hear an instrument and say, ‘Oh, that tabla has a really nice sound.’ So the music in Rytmos comes mostly from traveling and being curious.”

The game took shape early, but the mazes in its initial versions were much more intricate. To help bring them down to a more approachable level, the Floppy Club team brought on art director Niels Fyrst. “He was all about making things cleaner and clearer,” says Böttcher. “Once we saw what he was proposing — and how it made the game stronger — we realized, ‘OK, maybe we’re onto something.’”

Success in Rytmos isn't just that you're beating a level. It's that you're creating something.

Asger Strandby, Floppy Club cofounder

Still, even with a more manageable set of puzzles, a great deal of design complexity remained. Building Rytmos levels was like stacking a puzzle on a puzzle; the team not only had to build out the levels, but also create the music to match. To do so, Strandby and his brother, Bo, would sketch out a level and then send it over to Böttcher, who would sync it to music — a process that proved even more difficult than it seems.

“The sound is very dependent on the location of the obstacles in the puzzles,” says Strandby. “That’s what shapes the music that comes out of the game. So we’d test and test again to make sure the sound didn’t break the idea of the puzzle.”

A *Rytmos* screenshot showing a puzzle set on a floating cube-like shape set against a light red background.

The process, he says, was “quite difficult” to get right. “Usually with something like this, you create a loop, and then maybe add another loop, and then add layers on top of it,” says Böttcher. “In Rytmos, hitting an emitter triggers a tone, percussion sound, or chord. One tone hits another tone, and then another, and then another. In essence, you’re creating a pattern while playing the game.”

We’ve actually gone back to make some of the songs more imprecise, because we want them to sound human.

Niels Böttcher, Floppy Club cofounder

The unorthodox approach leaves room for creativity. “Two different people’s solutions can sound different,” says Strandby. And when players win a level, they unlock a “jam mode” where they can play and practice freely. "It’s just something to do with no rules after all the puzzling,” laughs Strandby.

Yet despite all the technical magic happening behind the scenes, the actual musical results had to have a human feel. “We’re dealing with genres that are analog and organic, so they couldn’t sound electronic at all,” says Böttcher. “We’ve actually gone back to make some of the songs more imprecise, because we want them to sound human.”

Best of all, the game is shot through with creativity and cleverness — even offscreen. Each letter in the Rytmos logo represents the solution to a puzzle. The company’s logo is a 3.5-inch floppy disk, a little nod to their first software love. (“That’s all I wished for every birthday,” laughs Böttcher.) And both Böttcher and Strandby hope that the game serves as an introduction to both sounds and people they might not be familiar with. "Learning about music is a great way to learn about a culture,” says Strandby.

But mostly, Rytmos is an inspirational experience that meets its lofty goal. “Success in Rytmos isn’t just that you’re beating a level,” says Strandby. “It’s that you’re creating something.”

Meet the 2024 Apple Design Award winners

Behind the Design is a series that explores design practices and philosophies from finalists and winners of the Apple Design Awards. In each story, we go behind the screens with the developers and designers of these award-winning apps and games to discover how they brought their remarkable creations to life.

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sirshannon
3 days ago
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Cooooooool.
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Slop is Good

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I’ve been thinking about all the generative AI slop that’s appearing, especially with tools like “Reimagine”, and I think it’s going to be a great thing for the open web.

Why?

Because Google is unwittingly shooting itself in the foot in a way that will change the character of the web.

How?

The web has always been built on trust.

The very core of the Internet is built on trust: I try to connect and someone else accepts because I’m using a trusted protocol.

Trust is also an important part in the way people work together: a recommendation from a friend is a hell of a lot more important than any other media (including TV, print, and the web). We also negotiate once a level of trust has been established: just like our protocols.

That trust in people extended to companies that built their business on the Internet. We trusted Amazon to deliver our books. We trusted Google to deliver answers to our queries. We trusted The Onion to deliver us the lols. We trusted Twitter to connect with friends.

And all was good because it was built on top of trusted protocols.

Twitter was the first to break the human trust. It’s popularity attracted a lot of bad actors: scammers, bots, and billionaires. And when things started falling apart, many lost trust in the service.

And just like a Nazi bar, when you can’t trust a place, you stop visiting. You find new places like Mastodon, Threads, and Bluesky that are welcoming with people you know and trust.

Now we have Google shitting in their own pool.

They are generating things that don’t exist. Pizza with glue. Pigs falling from the sky. Even Nazi SpongeBob.

As these generative technologies get better, you will be less likely to trust what appears in your search results. This change will happen at an exponential rate thanks to slop being generated from other slop.

Search engines you can’t trust because they are cesspools of slop is hard to imagine. But that end feels inevitable at this point. We will need a new web.

What?

The human component of the web won’t change. People will need answers that they can trust. Folks on the web are also resourceful; they always have been.

Something new will fill the gap and give people what they need and want. And my guess is that the open web, personal reputation, and word of mouth will be key components of that thing.

A better thing, thanks to slop.

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sirshannon
11 days ago
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U.S. federal judge rules Breonna Taylor's boyfriend the 'legal' cause of her death | CBC News

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A federal judge has thrown out major felony charges against two former Louisville, Ky., officers accused of falsifying a warrant that led police to Breonna Taylor's door before they fatally shot her.

U.S. District Judge Charles Simpson's ruling declared that the actions of Taylor's boyfriend, who fired a shot at police the night of the raid, were the legal cause of her death, not a bad warrant.

Federal charges against former Louisville police detective Joshua Jaynes and former sergeant Kyle Meany were announced by U.S. Attorney General Merrick Garland in 2022 during a high-profile visit to Louisville. Garland accused Jaynes and Meany, who were not present at the raid, of knowing they had falsified part of the warrant and put Taylor, a medical worker, in a dangerous situation by sending armed officers to her apartment.

But Simpson wrote in the Tuesday ruling that "there is no direct link between the warrantless entry and Taylor's death." His decision effectively reduced the civil rights violation charges against Jaynes and Meany, which had carried a maximum sentence of life in prison, to misdemeanours.

The judge declined to dismiss a conspiracy charge against Jaynes and another charge against Meany, who is accused of making false statements to investigators.

When police carrying a drug warrant broke down Taylor's door in March 2020, her boyfriend, Kenneth Walker, fired a shot that struck an officer in the leg. Walker said he believed an intruder was bursting in. Officers returned fire, striking and killing Taylor, a 26-year-old Black woman, in her hallway.

Simpson concluded that Walker's "conduct became the proximate, or legal, cause of Taylor's death."

"While the indictment alleges that Jaynes and Meany set off a series of events that ended in Taylor's death, it also alleges that [Walker] disrupted those events when he decided to open fire" on the police, Simpson wrote.

Walker was initially arrested and charged with attempted murder of a police officer, but that charge was later dropped after his lawyers argued he didn't know he was firing at police.

"Obviously we are devastated at the moment by the judge's ruling with which we disagree and are just trying to process everything," Taylor's family wrote in a statement on Friday to The Associated Press. It said prosecutors told the family they plan to appeal Simpson's ruling.

"The only thing we can do at this point is continue to be patient ... we will continue to fight until we get full justice for Breonna Taylor."

The U.S. Justice Department said in an email that it "is reviewing the judge's decision and assessing next steps."

A third former officer charged in the federal warrant case, Kelly Goodlett, pleaded guilty in 2022 to a conspiracy charge and is expected to testify against Jaynes and Meany at their trials.

WATCH | Breonna Taylor's family settles wrongful death lawsuit for $12M:

Breonna Taylor's family will receive $12 million US in a wrongful death lawsuit against Louisville, Ky., months after the 26-year-old paramedic was killed by police in her apartment. The city has also agreed to change some of its police practices.

Federal prosecutors alleged Jaynes, who drew up the Taylor warrant, had claimed to Goodlett days before the warrant was served that he had "verified" from a postal inspector that a suspected drug dealer was receiving packages at Taylor's apartment.

But Goodlett knew that was false and told Jaynes the warrant did not yet have enough information connecting Taylor to criminal activity, prosecutors said. She added a paragraph saying the suspected drug dealer was using Taylor's apartment as his current address, according to court records.

Two months later, when the Taylor shooting was attracting national headlines, Jaynes and Goodlett met in Jaynes's garage to "get on the same page" before Jaynes talked to investigators about the Taylor warrant, court records said.

A fourth former officer, Brett Hankison, was also charged by federal prosecutors in 2022 with endangering the lives of Taylor, Walker and some of her neighbours when he fired into Taylor's windows. A trial last year ended with a hung jury, but Hankison is scheduled to be retried on those charges in October.

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sirshannon
12 days ago
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How? HOW?
digdoug
12 days ago
Imagine living here. These fucking people. The state hates the city, so our mayor has no real power to rein them in. It's fucking gross.
WorldMaker
10 days ago
No-Knock Warrants should not be legal in a Castle Doctrine state. Full stop. The insane inevitable dumb problem is inevitable. Cops that request No-Knock Warrants in such places should be checked for suicidal inclinations and/or psychopathy.
sarcozona
13 days ago
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What a fucking farce
Epiphyte City
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Remember kids, when you get assigned the special kinda illegal project at work –...

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Remember kids, when you get assigned the special kinda illegal project at work – it's not because you're on the inner circle – it's because you're the expendable fall guy weakling who will misinterpret inclusion to illicit conspiracy as the respect you crave.

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sirshannon
12 days ago
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denubis
15 days ago
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Quoting Me, on Mastodon

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Lots of people are asking why Anthropic and OpenAI don't support OAuth, so you can bounce users through those providers to get a token that uses their API budget for your app

My guess: they're worried malicious app developers would use it to trick people and obtain valid API keys

Imagine a version of my dumb little write a haiku about a photo you take page which used OAuth, harvested API keys and then racked up hundreds of dollar bills against everyone who tried it out running illicit election interference campaigns or whatever

I'm trying to think of an OAuth API that dishes out tokens which effectively let you spend money on behalf of your users and I can't think of any - OAuth is great for "grant this app access to data that I want to share", but "spend money on my behalf" is a whole other ball game

I guess there's a version of this that could work: it's OAuth but users get to set a spending limit of e.g. $1 (maybe with the authenticating app suggesting what that limit should be)

Me, on Mastodon

Tags: llms, generative-ai, ai, oauth, openai, anthropic

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sirshannon
12 days ago
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Interesting.
denubis
15 days ago
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Religious exemption letters

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We had a request for an exemption letter to be excused from Zoom meetings. I’m happy to help with official letters, just let me know.

What are some other common ones?

* No work on our religious holidays (Fridays)

Please let me know what we need, I’ll work on making some drafts.

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sirshannon
12 days ago
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